[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Passthrough")
UMaterialInterface * PassthroughMaterial
Which material to use for a regular camera texture
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Passthrough")
UMaterialInterface * PassthroughMaterial
Which material to use for a regular camera texture