Module |
|
Header |
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h |
Include |
#include "PassthroughMaterialUpdateComponent.h" |
Source |
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Private/PassthroughMaterialUpdateComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Passthrough")
void RemoveAffectedComponent
(
UPrimitiveComponent * InComponent
)
Remove the component from passthrough rendering