FActorSequenceObjectReferenceMap

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MacOS
Linux

References

Module

ActorSequence

Header

/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h

Include

#include "ActorSequenceObjectReference.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FActorSequenceObjectReferenceMap

Functions

Name Description

Public function

void

 

CreateBinding

(
    const FGuid& ObjectId,
    const FActorSequenceObjectReference...
)

Create a binding for the specified ID

Public function Const

bool

 

HasBinding

(
    const FGuid& ObjectId
)

Check whether this map has a binding for the specified object id

Public function

void

 

RemoveBinding

(
    const FGuid& ObjectId
)

Remove a binding for the specified ID

Public function Const

void

 

ResolveBinding

(
    const FGuid& ObjectId,
    AActor* ParentActor,
    TArray< UObject*, TInlineAlloc...
)

Resolve a binding for the specified ID using a given context

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