| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h |
Include |
#include "ActorSequenceComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Experimental, ClassGroup=Sequence,
HideCategories=(Collision, Cooking, Activation), Meta=(BlueprintSpawnableComponent))
class UActorSequenceComponent : public UActorComponent
Movie scene animation embedded within an actor.
Name | Description | ||
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PlaybackSettings |
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UActorSequence ... |
Sequence |
Embedded actor sequence data |
|
SequencePlayer |
Name | Description | |
---|---|---|
|
UActorSequenceComponent ( |
Name | Description | ||
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|
UActorSequen... |
GetSequence() |
|
|
UActorSequen... |
GetSequencePlayer() |
Name | Description | ||
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|
BeginPlay() |
Begins Play for the component. |
|
|
EndPlay ( |
Ends gameplay for this component. |
|
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TickComponent ( |
Function called every frame on this ActorComponent. |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |