UAdjustSettings

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MacOS
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Inheritance Hierarchy

References

Module

AdjustEditor

Header

/Engine/Plugins/Runtime/Analytics/Adjust/Source/AdjustEditor/Classes/AdjustSettings.h

Include

#include "AdjustSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAdjustSettings : public UAnalyticsSettingsBase

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

FString

 

AppToken

Application token from dashboard.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bEventBuffering

Optional event buffering (send in batches once a minute instead of immediately)

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bSandboxDistribution

Check to run in sandbox mode instead of production for distribution builds.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bSandboxNondistribution

Check to run in sandbox mode instead of production for non-distribution builds.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bSendInBackground

Send while in application in background.

Public variable UProperty Category, EditAnywhere, Meta

FString

 

DefaultTracker

Token from dashboard for tracker URL (may be left empty)

Public variable UProperty Category, EditAnywhere

float

 

DelayStart

Optional start delay (up to 10 seconds) before first events are sent.

Public variable

TArray< FAdjust...

 

EventMap

Mapping of event names to tokens generated by Adjust dashboard.

Public variable UProperty Category, EditAnywhere, Meta

TEnumAsByte< EA...

 

LogLevel

Level of verbosity to use for logging.

Public variable UProperty Category, EditAnywhere, Meta

FString

 

ProcessName

Override the process name; will use the package name if not provided.

Constructors

Name Description

Public function

UAdjustSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnalyticsSettingsBase

Name Description

Protected function Virtual

void

 

ReadConfigSettings()

Provides a mechanism to read the section based information into this UObject's properties

Protected function Virtual

void

 

WriteConfigSettings()

Provides a mechanism to save this object's properties to the section based ini values

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