Module |
|
Header |
/Engine/Plugins/Experimental/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h |
Include |
#include "AbcImportSettings.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FAbcCompressionSettings
Name | Description | ||
---|---|---|---|
|
BaseCalculationType |
Determines how the final number of bases that are stored as morph targets are calculated |
|
|
bBakeMatrixAnimation |
Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?) |
|
|
bMergeMeshes |
Whether or not the individual meshes should be merged for compression purposes |
|
|
MaxNumberOfBases |
Will generate given fixed number of bases as morph targets |
|
|
float |
MinimumNumberOfVertexInfluencePercentage |
Minimum percentage of influenced vertices required for a morph target to be valid |
|
float |
PercentageOfTotalBases |
Will generate given percentage of the given bases as morph targets |
Name | Description | |
---|---|---|
|
FAbcCompressionSettings() |