FAbcCompressionSettings

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MacOS
Linux

References

Module

AlembicLibrary

Header

/Engine/Plugins/Experimental/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h

Include

#include "AbcImportSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FAbcCompressionSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EBaseCalculatio...

 

BaseCalculationType

Determines how the final number of bases that are stored as morph targets are calculated

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bBakeMatrixAnimation

Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?)

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bMergeMeshes

Whether or not the individual meshes should be merged for compression purposes

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

MaxNumberOfBases

Will generate given fixed number of bases as morph targets

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

MinimumNumberOfVertexInfluencePercentage

Minimum percentage of influenced vertices required for a morph target to be valid

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

PercentageOfTotalBases

Will generate given percentage of the given bases as morph targets

Constructors

Name Description

Public function

FAbcCompressionSettings()

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