Module |
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Header |
/Engine/Plugins/Experimental/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h |
Include |
#include "AbcImportSettings.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FAbcNormalGenerationSettings
Name | Description | ||
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bForceOneSmoothingGroupPerObject |
Whether or not to force smooth normals for each individual object rather than calculating smoothing groups |
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bIgnoreDegenerateTriangles |
Determines whether or not the degenerate triangles should be ignored when calculating tangents/normals |
|
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bRecomputeNormals |
Determines whether or not the normals should be forced to be recomputed |
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bSkipComputingTangents |
Determines whether tangents are computed for GeometryCache. |
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|
float |
HardEdgeAngleThreshold |
Threshold used to determine whether an angle between two normals should be considered hard, closer to 0 means more smooth vs 1 |
Name | Description | |
---|---|---|
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FAbcNormalGenerationSettings() |