FAbcNormalGenerationSettings

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MacOS
Linux

References

Module

AlembicLibrary

Header

/Engine/Plugins/Experimental/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h

Include

#include "AbcImportSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FAbcNormalGenerationSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bForceOneSmoothingGroupPerObject

Whether or not to force smooth normals for each individual object rather than calculating smoothing groups

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bIgnoreDegenerateTriangles

Determines whether or not the degenerate triangles should be ignored when calculating tangents/normals

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bRecomputeNormals

Determines whether or not the normals should be forced to be recomputed

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadWrite

bool

 

bSkipComputingTangents

Determines whether tangents are computed for GeometryCache.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

HardEdgeAngleThreshold

Threshold used to determine whether an angle between two normals should be considered hard, closer to 0 means more smooth vs 1

Constructors

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