FAbcSamplingSettings

Windows
MacOS
Linux

References

Module

AlembicLibrary

Header

/Engine/Plugins/Experimental/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h

Include

#include "AbcImportSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FAbcSamplingSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bSkipEmpty

Skip empty (pre-roll) frames and start importing at the frame which actually contains data

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

FrameEnd

Ending index to stop sampling the animation at

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

FrameStart

Starting index to start sampling the animation from

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

FrameSteps

Steps to take when sampling the animation

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EAlembicSamplin...

 

SamplingType

Type of sampling performed while importing the animation

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

TimeSteps

Time steps to take when sampling the animation

Constructors

Name Description

Public function

FAbcSamplingSettings()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss