BudgetInMs

Values > 0.1.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Parameters")
float BudgetInMs

Remarks

Values > 0.1. The time in milliseconds that we allocate for skeletal mesh work to be performed. When overbudget various other parameters come into play, such as AlwaysTickFalloffAggression and InterpolationFalloffAggression.

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