typedef TBaseDelegate_TwoParams< void, USkeletalMeshComponentBudgeted *, bool > FOnReduceWork
Module |
|
Header |
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h |
Include |
#include "SkeletalMeshComponentBudgeted.h" |
Delegate called to increase/decrease the amount of work a component performs