FOnReduceWork

Delegate called to increase/decrease the amount of work a component performs

Windows
MacOS
Linux

Type

typedef TBaseDelegate_TwoParams< void, USkeletalMeshComponentBudgeted *, bool > FOnReduceWork

References

Module

AnimationBudgetAllocator

Header

/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h

Include

#include "SkeletalMeshComponentBudgeted.h"

Remarks

Delegate called to increase/decrease the amount of work a component performs

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