Module |
|
Header |
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h |
Include |
#include "IAnimationBudgetAllocator.h" |
void RegisterComponent
(
USkeletalMeshComponentBudgeted * InComponent
)
Register a component with the budgeter system. If the component is already registered this function does nothing. Once this is called:
Default tick function will be disabled
URO will be disabled
Parallel anim tasks will be re-routed to the budgeter