Module |
|
Header |
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h |
Include |
#include "IAnimationBudgetAllocator.h" |
void SetComponentTickEnabled
(
USkeletalMeshComponentBudgeted * Component,
bool bShouldTick
)
Set the specified component to tick or not. If the budgeter is disabled then this calls Component->SetComponentTickEnabled(bShouldTick).