Module |
|
Header |
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h |
Include |
#include "IAnimationBudgetAllocator.h" |
void UnregisterComponent
(
USkeletalMeshComponentBudgeted * InComponent
)
Unregister a component from the budgeter system. If the component is not registered this function does nothing. Once this is called:
Default tick function will be re-enabled
URO will be re-enabled
Parallel anim tasks will be re-routed back to internal functions