Module |
|
Header |
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h |
Include |
#include "IAnimationBudgetAllocator.h" |
void UpdateComponentTickPrerequsites
(
USkeletalMeshComponentBudgeted * InComponent
)
Update the prerequisites of this component. Should be called when prerequisites may have changed externally.