USkeletalMeshComponentBudgeted::SetAutoRegisterWithBudgetAllocator
Set this component to automatically register with the budget allocator
Module
|
AnimationBudgetAllocator
|
Header
|
/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h
|
Include
|
#include "SkeletalMeshComponentBudgeted.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintSetter)
void SetAutoRegisterWithBudgetAllocator
(
bool bInAutoRegisterWithBudgetAllocator
)
Set this component to automatically register with the budget allocator
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