USkeletalMeshComponentBudgeted::SetAutoRegisterWithBudgetAllocator

Set this component to automatically register with the budget allocator

Windows
MacOS
Linux

References

Module

AnimationBudgetAllocator

Header

/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h

Include

#include "SkeletalMeshComponentBudgeted.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintSetter)
void SetAutoRegisterWithBudgetAllocator
(
    bool bInAutoRegisterWithBudgetAllocator
)

Remarks

Set this component to automatically register with the budget allocator

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss