USkeletalMeshComponentBudgeted::SetComponentSignificance

Updates significance budget if this component has been registered with a AnimationBudgetAllocator

Windows
MacOS
Linux

References

Module

AnimationBudgetAllocator

Header

/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h

Include

#include "SkeletalMeshComponentBudgeted.h"

Source

/Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Private/SkeletalMeshComponentBudgeted.cpp

Syntax

void SetComponentSignificance
(
    float Significance,
    bool bNeverSkip,
    bool bTickEvenIfNotRendered,
    bool bAllowReducedWork,
    bool bForceInterpolate
)

Remarks

Updates significance budget if this component has been registered with a AnimationBudgetAllocator

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