[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=AnimationSharing)
TSubclassOf< UAnimationSharingStateProcessor > StateProcessorClass
Interface class used when determining which state an actor is in
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=AnimationSharing)
TSubclassOf< UAnimationSharingStateProcessor > StateProcessorClass
Interface class used when determining which state an actor is in