UAnimSharingInstance::SetMasterComponentForActor

Sets up all components of an actor to be slaves of Component

Windows
MacOS
Linux

References

Module

AnimationSharing

Header

/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h

Include

#include "AnimationSharingManager.h"

Source

/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Private/AnimationSharingManager.cpp

Syntax

void SetMasterComponentForActor
(
    uint32 ActorIndex,
    USkeletalMeshComponent * Component
)

Remarks

Sets up all components of an actor to be slaves of Component

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