[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Transient, Category=AnimationSharing)
TArray< UAnimSequence * > UsedAnimationSequences
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Transient, Category=AnimationSharing)
TArray< UAnimSequence * > UsedAnimationSequences