UAnimSharingStateInstance

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AnimationSharing

Header

/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h

Include

#include "AnimationSharingInstances.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Blueprintable)
class UAnimSharingStateInstance : public UAnimInstance

Variables

Name Description

Protected variable UProperty Category, EditDefaultsOnly BlueprintReadOnly Transient

UAnimSequence &...

 

AnimationToPlay

Protected variable UProperty Category, EditDefaultsOnly BlueprintReadOnly Transient

bool

 

bStateBool

Protected variable UProperty Category, EditDefaultsOnly BlueprintReadOnly Transient

float

 

PermutationTimeOffset

Protected variable UProperty Category, EditDefaultsOnly BlueprintReadOnly Transient

float

 

PlayRate

Constructors

Name Description

Public function

UAnimSharingStateInstance

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function UFunction BlueprintCallable, Category

void

 

GetInstancedActors

(
    TArray< class AActor* >& Acto...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss