[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Transient, Category=Transition)
TWeakObjectPtr< USkeletalMeshComponent > ToComponent
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Transient, Category=Transition)
TWeakObjectPtr< USkeletalMeshComponent > ToComponent