| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/Nvidia/Ansel/Source/Ansel/Public/AnselFunctionLibrary.h |
Include |
#include "AnselFunctionLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAnselFunctionLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
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ConstrainCameraByDistance |
A utility which constrains distance of camera from its start point; may be useful when implementing a custom APlayerCameraManager::PhotographyCameraModify |
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ConstrainCameraByGeometry |
A utility which constrains the camera against collidable geometry; may be useful when implementing a custom APlayerCameraManager::PhotographyCameraModify |
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IsPhotographyAllowed() |
Whether the app is permitting photography at this time. See CVar r.Photography.Allowed |
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IsPhotographyAvailable() |
Whether the photography system is available at all. See CVar r.Photography.Available |
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SetAutoPause ( |
Sets whether the photography system automatically pauses the game during a photography session. |
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SetAutoPostprocess ( |
Sets whether the photography system automatically tries to optimize Unreal's postprocessing effects for photography. |
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SetCameraConstraintCameraSize ( |
Sets the size of the photography camera for collision purposes; only relevant when default implementation of PlayerCameraManager's PhotographyCameraModify function is used. |
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SetCameraConstraintDistance ( |
Sets maximum distance which the camera is allowed to wander from its initial position; only relevant when default implementation of PlayerCameraManager's PhotographyCameraModify function is used. |
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SetCameraMovementSpeed ( |
Sets the normal speed of movement of the photography camera. |
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SetIsPhotographyAllowed ( |
Sets whether the app is permitting photography at this time. See CVar r.Photography.Allowed |
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SetSettleFrames ( |
Sets the number of frames between captures in a multi-part shot. |
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SetUIControlVisibility ( |
Show or hide controls in the photography UI which let the player tweak standard UE visual effects during photography - for example, depth of field or chromatic aberration. |
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StartSession ( |
Starts a photography session |
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StopSession ( |
Stops a photography session |