Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h |
Include |
#include "DestructibleMesh.h" |
enum EImpactDamageOverride
{
IDO_None,
IDO_On,
IDO_Off,
IDO_MAX,
}
Name |
Description |
---|---|
IDO_None |
|
IDO_On |
|
IDO_Off |
|
IDO_MAX |
Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen.