[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere,
Meta=(ClampMin="0.001", UIMin="0", editcondition="bCustomImpactResistance"),
Category=DestructibleDamageParameters)
float ImpactResistance
Controls how much resistance is applied to colliding objects. Weak materials like glass should set this to a low value so that objects will pass right through them during fracture.
DepthParameters for per level control of ImpactResistance