| UPrimitiveComponent::AddForceAtLocation()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include |
#include "DestructibleComponent.h" |
Source |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
Add a force to a single rigid body at a particular location in world space. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
Parameter |
Description |
---|---|
Force |
Force vector to apply. Magnitude indicates strength of force. |
Location |
Location to apply force, in world space. |
BoneName |
If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body. |