| UPrimitiveComponent::AddImpulse()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include |
#include "DestructibleComponent.h" |
Source |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
Add an impulse to a single rigid body. Good for one time instant burst.
Parameter |
Description |
---|---|
Impulse |
Magnitude and direction of impulse to apply. |
BoneName |
If a SkeletalMeshComponent, name of body to apply impulse to. 'None' indicates root body. |
bVelChange |
If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect). |