[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, EditAnywhere, BlueprintReadWrite, Category=DestructibleComponent)
UDestructibleMesh * DestructibleMesh
Provide a blueprint interface for setting the destructible mesh
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, EditAnywhere, BlueprintReadWrite, Category=DestructibleComponent)
UDestructibleMesh * DestructibleMesh
Provide a blueprint interface for setting the destructible mesh