| USceneComponent::GetSocketTransform()
|
Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include |
#include "DestructibleComponent.h" |
Source |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual FTransform GetSocketTransform
(
FName InSocketName,
ERelativeTransformSpace TransformSpace
) const
Get world-space socket transform.
Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.
Parameter |
Description |
---|---|
InSocketName |
Name of the socket or the bone to get the transform |