UDestructibleComponent::IsAnySimulatingPhysics

Returns whether the specified body is currently using physics simulation

Windows
MacOS
Linux

Override Hierarchy

USceneComponent::IsAnySimulatingPhysics()

UDestructibleComponent::IsAnySimulatingPhysics()

References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h

Include

#include "DestructibleComponent.h"

Source

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp

Syntax

virtual bool IsAnySimulatingPhysics() const

Remarks

Returns whether the specified body is currently using physics simulation

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