Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include |
#include "DestructibleComponent.h" |
Source |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
This method sets a chunk's (fractured piece's) world rotation and translation.
Parameter |
Description |
---|---|
ChunkIndex |
Which chunk to affect. ChunkIndex must lie in the range: 0 <= ChunkIndex < ((DestructibleMesh*)USkeletalMesh)->ApexDestructibleAsset->chunkCount(). |
WorldRotation |
The orientation to give to the chunk in world space, represented as a quaternion. |
WorldRotation |
The world space position to give to the chunk. |