UDestructibleComponent::WakeRigidBody

'Wake' physics simulation for a single body.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::WakeRigidBody()

UDestructibleComponent::WakeRigidBody()

References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h

Include

#include "DestructibleComponent.h"

Source

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp

Syntax

virtual void WakeRigidBody
(
    FName BoneName
)

Remarks

'Wake' physics simulation for a single body.

Parameters

Parameter

Description

BoneName

If a SkeletalMeshComponent, name of body to wake. 'None' indicates root body.

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