bEnableHardSleeping

Enable "hard sleeping" for destruction-generated PxActors.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=DestructibleComponent)
bool bEnableHardSleeping

Remarks

Enable "hard sleeping" for destruction-generated PxActors. This means that they turn kinematic when they sleep, but can be made dynamic again by application of enough damage.

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