bDoNotDamage

Defines the chunk to be undamageable.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleChunkParameters)
bool bDoNotDamage

Remarks

Defines the chunk to be undamageable. This means this chunk will not fracture, but its children might. Default = false.

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