[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DestructibleParametersFlag)
uint32 bWorldSupport
If set, then chunks which overlap the Scene's static geometry will have environmental support in static destructibles.
if both bAssetDefinedSupport and bWorldSupport are set, then chunks must be tagged as "support" chunks AND overlap the Scene's static geometry in order to be environmentally supported.