UAppleARKitFaceMeshComponent::SetAutoBind

If auto bind is true, then this component will update itself from the local face tracking data each tick.

Windows
MacOS
Linux

References

Module

AppleARKitFaceSupport

Header

/Engine/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Source/AppleARKitFaceSupport/Public/AppleARKitFaceMeshComponent.h

Include

#include "AppleARKitFaceMeshComponent.h"

Source

/Engine/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Source/AppleARKitFaceSupport/Private/AppleARKitFaceMeshComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|ARFaceMesh",
          Meta=(DisplayName="Modify auto bind to local face tracking"))
void SetAutoBind
(
    bool bAutoBind
)

Remarks

If auto bind is true, then this component will update itself from the local face tracking data each tick. If auto bind is off, ticking is disabled

Parameters

Parameter

Description

bAutoBind

true to enable, false to disable

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss