FAppleProResEncoderOptions

Windows
MacOS
Linux

References

Module

AppleProResMedia

Header

/Engine/Plugins/Media/AppleProResMedia/Source/AppleProResMedia/Public/AppleProResEncoder/AppleProResEncoder.h

Include

#include "AppleProResEncoder/AppleProResEncoder.h"

Syntax

struct FAppleProResEncoderOptions

Variables

Name Description

Public variable

bool

 

bDropFrameTimecode

If true, timecode track will use drop frame notation for the 29.97 frame rate.

Public variable

bool

 

bWriteAlpha

If true, attempts to write the alpha channel from the incoming pixel data.

Public variable

EAppleProResEnc...

 

Codec

Which ProRes codec should we use? Not all support alpha channels.

Public variable

EAppleProResEnc...

 

ColorPrimaries

Which color primaries do we use? Only Rec 709 is well tested right now.

Public variable

int32

 

FrameNumberOffset

The number of frames to offset the Timecode track by.

Public variable

FFrameRate

 

FrameRate

Frame Rate of the output video.

Public variable

uint32

 

Height

The height of the video file.

Public variable

int32

 

MaxNumberOfEncodingThreads

Maximum number of threads to use for encoding. Set to 0 for auto-determine based on hardware.

Public variable

FString

 

OutputFilename

The absolute path on disk to try and save the video file to.

Public variable

EAppleProResEnc...

 

ScanMode

Which scan mode do we use? Only Progressive is tested right now.

Public variable

uint32

 

Width

The width of the video file.

Constructors

Name Description

Public function

FAppleProResEncoderOptions()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss