ChunkFakeAssetDataPackageName

Specific package path inside PrimaryAssetFakeAssetDataPackagePath representing chunks

Windows
MacOS
Linux

References

Module

AssetManagerEditor

Header

/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h

Include

#include "AssetManagerEditorModule.h"

Syntax

static const FName ChunkFakeAssetDataPackageName = FName("/Temp/PrimaryAsset/PackageChunk");

Remarks

Specific package path inside PrimaryAssetFakeAssetDataPackagePath representing chunks

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss