IAssetManagerEditorModule::GetIntegerValueForCustomColumn

Gets the value of a "virtual" column for an asset data, this will query the AssetManager for you and takes current platform into account.

Windows
MacOS
Linux

References

Module

AssetManagerEditor

Header

/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h

Include

#include "AssetManagerEditorModule.h"

Syntax

bool GetIntegerValueForCustomColumn
(
    const FAssetData & AssetData,
    FName ColumnName,
    int64 & OutValue
)

Remarks

Gets the value of a "virtual" column for an asset data, this will query the AssetManager for you and takes current platform into account. Returns true and sets out parameter if found

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss