Module |
|
Header |
/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
Include |
#include "AssetManagerEditorModule.h" |
bool GetManagedPackageListForAssetData
(
const FAssetData & AssetData,
TSet< FName > & ManagedPackageSet
)
Returns the set of asset packages managed the given asset data, returns true if any found. This handles the fake chunk/primary asset types above