IAssetManagerEditorModule::GetManagedPackageListForAssetData

Returns the set of asset packages managed the given asset data, returns true if any found.

Windows
MacOS
Linux

References

Module

AssetManagerEditor

Header

/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h

Include

#include "AssetManagerEditorModule.h"

Syntax

bool GetManagedPackageListForAssetData
(
    const FAssetData & AssetData,
    TSet< FName > & ManagedPackageSet
)

Remarks

Returns the set of asset packages managed the given asset data, returns true if any found. This handles the fake chunk/primary asset types above

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