IAssetManagerEditorModule::IsPackageInCurrentRegistrySource

Returns true if this package exists in the current registry source, optionally setting a redirected package name

Windows
MacOS
Linux

References

Module

AssetManagerEditor

Header

/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h

Include

#include "AssetManagerEditorModule.h"

Syntax

bool IsPackageInCurrentRegistrySource
(
    FName PackageName
)

Remarks

Returns true if this package exists in the current registry source, optionally setting a redirected package name

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss