Module |
|
Header |
/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
Include |
#include "AssetManagerEditorModule.h" |
static const FName PrimaryAssetFakeAssetDataPackagePath = FName("/Temp/PrimaryAsset");
Fake package path used by placeholder asset data, has primary asset ID added to it to set package name