IAssetManagerEditorModule::SetCurrentRegistrySource
Sets the current registry source, this loads the asset registry state if needed and may spawn a file load dialog for custom
Module
|
AssetManagerEditor
|
Header
|
/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h
|
Include
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#include "AssetManagerEditorModule.h"
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void SetCurrentRegistrySource
(
const FString & SourceName
)
Sets the current registry source, this loads the asset registry state if needed and may spawn a file load dialog for custom
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