IAssetIndexer::GetNestedAssetTypes

If your package contains a nested asset, such as the Blueprint stored in Level/World packages, it would return [UBlueprint](API\Runtime\Engine\Engine\UBlueprint)'s class in the array.

Windows
MacOS
Linux

References

Module

AssetSearch

Header

/Engine/Plugins/Editor/AssetSearch/Source/Public/IAssetIndexer.h

Include

#include "IAssetIndexer.h"

Syntax

virtual void GetNestedAssetTypes
(
    TArray< UClass * > & OutTypes
) const

Remarks

If your package contains a nested asset, such as the Blueprint stored in Level/World packages, it would return UBlueprint's class in the array. This is only important if you use IndexNestedAsset.

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