Module |
|
Header |
/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h |
Include |
#include "AssetTagsSubsystem.h" |
Source |
/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags")
bool AddAssetDataToCollection
(
const FName Name,
const FAssetData & AssetData
)
Add the given asset to the given collection.
True if the collection was modified, false otherwise (see the output log for details on error).
Parameter |
Description |
---|---|
Name |
Name of the collection to modify. |
AssetData |
Asset to add. |