UAssetTagsSubsystem::RemoveAssetFromCollection

Remove the given asset from the given collection.

Windows
MacOS
Linux

References

Module

AssetTags

Header

/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Public/AssetTagsSubsystem.h

Include

#include "AssetTagsSubsystem.h"

Source

/Engine/Plugins/Runtime/AssetTags/Source/AssetTags/Private/AssetTagsSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AssetTags")
bool RemoveAssetFromCollection
(
    const FName Name,
    const FName AssetPathName
)

Remarks

Remove the given asset from the given collection.

Returns

True if the collection was modified, false otherwise (see the output log for details on error).

Parameters

Parameter

Description

Name

Name of the collection to modify.

AssetPathName

Asset to remove (its path name, eg) /Game/MyFolder/MyAsset.MyAsset).

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