| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCapture.h |
Include |
#include "AudioCapture.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom), Meta=(BlueprintSpawnableComponent))
class UAudioCapture : public UAudioGenerator
Class which opens up a handle to an audio capture device. Allows other objects to get audio buffers from the capture device.
Name | Description | ||
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AudioCapture |
Name | Description | |
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UAudioCapture() |
Name | Description | |
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~UAudioCapture() |
Name | Description | ||
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GetAudioCaptureDeviceInfo ( |
Returns the audio capture device info. |
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IsCapturingAudio() |
Returns true if capturing audio. |
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OpenDefaultAudioStream() |
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StartCapturingAudio() |
Starts capturing audio. |
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StopCapturingAudio() |
Stops capturing audio. |