| UObject::BeginDestroy()
|
Module |
|
Header |
/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCaptureComponent.h |
Include |
#include "AudioCaptureComponent.h" |
Source |
/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Private/AudioCaptureComponent.cpp |
virtual void BeginDestroy()
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.