| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Public/AudioCaptureComponent.h |
Include |
#include "AudioCaptureComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Synth, Meta=(BlueprintSpawnableComponent))
class UAudioCaptureComponent : public USynthComponent
Name | Description | ||
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JitterLatencyFrames |
Induced latency in audio frames to use to account for jitter between mic capture hardware and audio render hardware. |
Name | Description | |
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UAudioCaptureComponent ( |
Name | Description | ||
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Init ( |
Called when synth is created. |
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OnBeginGenerate() |
Called when the synth component begins generating audio in render thread. |
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OnEndGenerate() |
Called when the synth has finished generating audio on the render thread. |
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OnGenerateAudio ( |
Called when more audio is needed to be generated This method of generating audio is soon to be deprecated. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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FinishDestroy() |
Called to finish destroying the object. |
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IsReadyForFinishDestroy() |
Called to check if the object is ready for FinishDestroy. |