| UObjectBase
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Module |
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Header |
/Engine/Plugins/Media/AudioCaptureTimecodeProvider/Source/AudioCaptureTimecodeProvider/Public/AudioCaptureTimecodeProvider.h |
Include |
#include "AudioCaptureTimecodeProvider.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, EditInlineNew)
class UAudioCaptureTimecodeProvider : public UGenlockedTimecodeProvider
Read the LTC from the audio capture device.
Name | Description | ||
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AudioChannel |
Index of the Channel to used for the capture. |
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bAssumeDropFrameFormat |
When detecting the frame rate. Assume the frame rate is a drop frame format. |
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bDetectFrameRate |
Detect the frame rate from the audio source. |
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FrameRate |
Frame expected from the audio source. |
Name | Description | |
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UAudioCaptureTimecodeProvider ( |
Name | Description | ||
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FetchTimecode ( |
Fetch current timecode from its source. |
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ETimecodePro... |
GetSynchronizationState() |
The state of the TimecodeProvider and if it's currently synchronized and the Timecode and FrameRate getters are valid. |
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Initialize ( |
This Provider became the Engine's Provider. |
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Shutdown ( |
This Provider stopped being the Engine's Provider. |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
Name |
Description |
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FLinearTimecodeAudioCaptureCustomTimeStepImplementation |