Module |
|
Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulation.h |
Include |
#include "AudioModulation.h" |
Source |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Private/AudioModulation.cpp |
void UpdateMix
(
const TArray< FSoundControlBusMixStage > & InStages,
USoundControlBusMix & InOutMix,
bool bInUpdateObject,
float InFadeTime
)